![]() This fabric is lightweight with a fluid drape and a soft, slightly crinkly seersucker texture. The Earth and your garments will thank you!ĭescription: This black and white 1/4" tencel seersucker is the perfect subtle print to add to your wardrobe. We recommend wearing skin colored undergarments with the white double gauze.Ĭare: Wash cold on delicate cycle and hang dry. Double gauze is made up of two layers of fine gauze seamlessly tacked together making it opaque. It is lightweight and breathable, a light breeze will give this fabric movement. It’s being published by Annapurna Interactive, and will come to Nintendo Switch, PC, PlayStation and Xbox consoles later this year.Description: This double gauze fabric is incredibly soft and flowy. Solving puzzles became a flow state as I giddily wandered around carrying my precious orbs.Ĭocoon is firmly at the top of my wishlist already, and it’s tough imagining anything overtaking it. After a while I stopped being surprised that everything I tried just worked. I'm sure, as in other puzzle adventures, I'll get stumped in some places, but exploring this world felt completely natural. Cocoon is a game where everything makes sense, but you can’t explain why. By the end of my playthrough, I was already jumping in and out of worlds in order to get orbs to where they needed to be.Ī colleague who was watching my demo said that they could tell I’ve "played a lot of these types of games” - thing is, I haven’t. ![]() Given this was the very start of the game, I’m sure the complexity will ramp up significantly. A slightly trickier one involved some doubling back to navigate a hidden path. One involved ascertaining the order in which to hit some switches, another had me pulling towers around to open a door. ![]() There were other simple environmental puzzles to solve. ![]() Defeating the two bosses I found granted new powers of sorts, in classic Metroidvania style, which allowed progression to new areas and the discovery of more orbs. I then had to traverse back to the fight to finish it off. These fights are also forgiving: I took a “hit” once, and it revealed a delightful mechanic: Instead of dealing damage or killing me, the boss booted me out of its world. You defeat bosses by using something in the environment like a water spout or an exploding mine. I say there’s a “boss fight” in every orb, but there is no conventional combat in Cocoon – there is just a single interaction button, after all. It’s reminiscent of Tunic or Hyper Light Drifter in its lack of dialogue and tutorials.īy subscribing, you are agreeing to Engadget's Terms and Privacy Policy. The complexity comes from the environment, the narrative from exploration. On an Xbox controller, that means movement with an analog stick and interactions confined to a single button. The pair also collaborated on 140, a minimalistic indie platformer, and have been working on Cocoon with a small team in Denmark for over five years.Īs in Limbo, Inside and 140, controls and interactivity in general are pared back to a minimum. Carlsen was the lead gameplay designer of the award-winning puzzle platformers Limbo and Inside, and Schmid the audio programmer of Inside. At Summer Game Fest 2023 I had around half an hour to play through the game’s opening, and it has stuck with me more than anything else I saw at the show.Ĭocoon is the debut game from Geometric Interactive, a studio founded by former Playdead employees Jeppe Carlsen and Jakob Schmid. That would be an unremarkable achievement if it wasn't also a game that forces you to use its levels to solve themselves. Cocoon is a game that makes perfect sense while you're playing it.
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